

I want to kaizen the shit out of my little colonial outpost, make the queen proud, and rake in a ton of money.

I want to make sure my schnapps distilleries, weapons factories, windowpane manufacturers, and residences have just the right amount of coverage from the local fire station that they don’t go up in smoke the next time someone drops a lantern.
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I want to find the perfect geometric arrangement for a series of lumberjack huts in my island’s forest, so that they can be served by just one timber-processing plant. I mean that, unlike many games of its type, where I’m content to just blunder through and let things lie as they will, I want to optimize my Anno 1800 settlement.
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Mind, when I say that, I don’t mean that Anno 1800 is particularly heavy on manual calculation, though you could really get into the weeds with that stuff if you feel like it. Reviewer’s Rig: Nvidia Geforce GTX 1070, Intel Core i5-4670K 3.40Ghz, 16GB RAM Playing Anno 1800 – my first experience with the now twenty-year-old city-building franchise – leaves me with the impression that “this must be what it’s like for people who like math.” I was terrible at it in school – I had to take remedial summer math classes before I could be admitted into my high school – and ever since I’ve either shied away from any pastime involving calculation, or when it couldn’t be avoided, quickly reached for the nearest available cheat sheet.
